home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
FishMarket 1.0
/
FishMarket v1.0.iso
/
fishies
/
526-550
/
disk_531
/
caligaridemo
/
readme.docs
< prev
next >
Wrap
Text File
|
1992-05-06
|
5KB
|
95 lines
This is a demo version of the new Caligari 2.0 from Octree Software.
Included is brief documentation for the demo typed in from an single
sheet of instructions. Caligari 2.0 has many new features over earlier
versions not the least of which is the ability to do single point and
face editing and import VideoScape 3-D object files. The demo can be
hard-disk installed or run from floppy. This single LHARChive file
rebuilds the entire floppy demo disk.
My thanks to Roman Ormandy and Tom Leddy of Octree Software for giving
me this demo to upload to People/Link when I visited their booth at the
L.A. Video Expo, May 16, 1991 at the Los Angeles Convention Center.
Feel free to distribute this demo anywhere but please keep the entire
disk intact as one .LZH file: taken nothing out of it and add nothing
else to it.
Enjoy!
CBM*HARV Laser
------
Instructions for Caligari Demo
This is a demo version of Caligari 2.0 Professional series. You must
have an Amiga 3000 or 68020/030 with a floating point coprocessor in
your Amiga 2000 to run this demo. You can run Caligari from the floppy
disk simply by opening the disk.icon, opening Caligari drawer, double
clicking on "Caligari Setup", followed by double clicking on
"CaligariDemo". IconX must be in your C directory for Caligari Setup
to run.
Initially the program will enter the Object Design module with the
navigation menu active. Try to move the cursor to the perspective
area, press the left mouse button and move the mouse while holding down
the button. ROTATE EYE in WORLD around the point the eye looks at.
Release the button and select MOVE from the menu. Now the eye moves
linearly in the space (press right button for up and down motion).
Select PRIM from the bottom menu strip and load one of the primitives
into the work space. Unselect EYE to select Object. Select MOVE to
move to move the object, Rot to rotate it, or Scale to change its size.
Try to manipulate the object in World, Object or Screen space. Try
also different combinations of X, Y, or Z axes (these buttons restrict
operations to only one or two dimensions at a time).
Load more primitives and select among them by positioning the cursor on
top of an object and pressing left button. Try Render for a quick
solid view (broadcast renderer provides obviously better rendering).
Use Undo to correct your errors and Erase to delete objects from the
work space. Try Orthogonal views (Top, Side, Front) for precise
positioning of objects (works identically to perspective view).
Select PEdit for point editing. Select one, two, three or four points.
Points can be moved, rotated or scaled. Two point create an edge,
three points define a face or a plane cutting through an object. Four
points define a part of an object. Face or part of an object can be
swept or separated in two halves. Slice option will move cutting plane
through the object with real time response. Axes button will display
origin of local coordinate system for object or subobject. Axes can
also be manipulated just like a regular object.
Use Load to load predesigned objects from the disk. Load the F15
object which is in standard Videoscape format. Load the object
"Robie". Use the arrow down to select arm (or forearm), the select Rot
Z to pivot it around the robot's shoulders. This is called
hierarchical access. Selecting NUM will bring up a numeric submenu.
Try to Normalize and Center objects and eye in World/Object/Screen
coordinates. Use 3D Grid to move, scale and rotate objects in
predefined increments.
From Tools you can Glue simple objects together, Copy them, Mirror them
or you can access the Extruder. In Extruder you can draw 2D shapes by
hand (with multiple holes if you want) and extrude them using Flat,
Extrude or Lathe options.
Select Scene from the bottom strip. AFter entering the scene module,
select Load and load "Fly" scene. Then select Anim which will bring up
the animation menu. Select "I/O" and load "Fly.script". Select
Compile. Select ">" to play the precompiled script in real time.
Select Shuttle to shuttle or Job (press both buttons) the preview.
Editing in animation module can be done simply by jogging to the frame
to be edited, moving/rotating/scaling the object and pressing the Set
button. You must pres compile after the Set to see newly updated
script. If you want to Set the eye, you must do so while the Eye is
selected.
All the operations in the demo are active except Saving and Broadcast
rendering which is used to generate the final rendering of a scene.
We hope you will enjoy this demo disk and decide to order the full
program which comes fully documented and supported by Octree Software.
If you have any questions about the full program, call Tom Leddy at
(212) 262-4077.